I shouldn't be bleeding with 1HP and getting choppers.) I can't speak much for BF3 (didn't really enjoy it, yes I've played previous BFs) but in other FPSs like CoD, they give you decent guns from the start, it really just comes down to preference (excluding the Type 95 which they need to nerf, bad. I am from the generation where outside of ping in a server, players had equal footing and the winners of these games were clearly the best players in a tournament setting with no tricks or advantages imposed to players by a system that is all about keeping players the longest in a game and rewarding them for playing longer rather than actual skills and abilities. It turns shooters into more of like an RPG where the players who win are the players who have the greatest experience and even unlocked equipment and classes. I've always hated leveling up anything in a shooter. Light armor is great for this, mage gear sells well, and heavy armor isn't worth looting until orcish or so) (My usual looting rule is 10 value per unit of weight. Of course, this is assuming you wish to straight up grind gold, instead of kill stuff and sell the loot. though its only maybe 100 gold per quest at low levels. Also, you can do these immediately after joining the guild, which is easy. Thieves guild has similar quests for all kinds of larceny (The easiest by far is forging business ledgers - they're practically all entirely unguarded and require no skills at all to do). Scaled gold reward each time, and by the time you beat the Dark Brotherhood, you're looking at 1k or so per cycle. A iron dagger enchanted with fear? Sells for a good 120+.Īlternatively, Dark Brotherhood Forever is a trivial murder quest. Leather strips around 20 (Or just buy leather and cut it and it's cheaper). Moneymaking 101: Smith>Enchant>Sell>Buy>repeat. I'd chop wood to get some more money but I sold my axe somewhere along the line. Yay! But I just bought a house and now I am poor. In fact, it's kind of disappointing that certain items feel exactly like they did in Twilight Princess (Clawshots.) and didn't do anything radically new. Cutting up Deku Babas and flipping over spiders feels great every time. Still, other than that I'm having a blast with the motion controls. They're both minor issues, but they keep popping up and it just baffles me that the designers felt these control decisions made sense. My wires just get crossed when it comes to controlling Link in multiple different ways that I feel should be more similar. In my mind the Loftwing is a completely different gameplay element and therefore can have its own controls. The weird thing is that controlling the bird with the remote doesn't bother me in the least. (Then again, you control Link on the ground with the analog stick, so it might seem weird if swimming on the surface was controlled by the remote?) (Honestly, when I'm underwater I keep finding myself trying to move with the analog stick and control the camera with the Wii Remote as if it was an FPS.) I'd rather have some uniformity between both modes of swimming. It feels very strange switching control from one hand to the other over and over again when swimming around. ![]() When you're on the surface of the water you use your analog stick to control link, but once you go under the water you have to steer with the remote. I feel that Link turns a little too slowly when you're trying to maneuver around tight spaces, but even more than that, it doesn't make consistent sense to me. It's just a really weird control design decision.Ģ.) I'm not a huge fan of using the Wii Remote to steer yourself while swimming. Even beyond that, I just don't think that it makes sense to have B serve as your "main item button" sometimes but not others. They were always the same in previous Zelda games. I don't see why your main weapon and your sub-weapons would have different buttons to put them away. (Specifically, I'm thinking of the Beetle.) That would be weird enough as it is (why wouldn't the same button that makes you brandish the weapon be the button that activates it?), but it becomes even stranger when you consider that you put away your sword and shield by pressing A. So far there are two issues with the controls that I'm not crazy about:ġ.) I don't like that you pull out your items using B, activate them using A, then put them away again with B. It's these kinds of boss fights, in which you're expected to combine various skill sets, that really stand out in the Zelda series. I don't think I've had that much fun fighting a boss in a long time.Īt first I didn't think he was anything special since I figured you just had to use your whip to take apart his limbs, but the moment one of his swords fell to the ground and started glowing, I got this big dumb grin on my face. So I just beat Koloktos (the boss of the Ancient Cistern dungeon) in Skyward Sword.
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